UniMod by KirC + NoxSafeApi

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UniMod by KirC + NoxSafeApi

Postby angrykirc » Sun May 03, 2020 5:36 pm

Updated version of UniMod with improved stability and more features.


HOW TO INSTALL:
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Unzip the archive contents into Nox folder.
If you do not want to use features from NoxSafeApi, unzip only UniMod.dll and GAMU.exe.

SOURCE CODE:

.zip bundle includes:
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UniMod.dll
GAMU.exe
autoexec.lua
./lua/noxapi.lua

What is NoxSafeApi?
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This is my brand new (tm) wrapper for native Unimod functions. The main idea behind it is no matter what command you use, it will not crash the game.
Documentation and code is still being written.
Be warned, though, that using this API will override ALL event handlers and so many old scripts will not work. If you want to use old scripts, do not copy autoexec.lua from the bundle.
noxapi.PNG
noxapi.PNG (58.92 KiB) Viewed 676 times

Differences from latest UniMod release by Evengard:
Code: Select all
Removed integrated SDL because of the conflict with NoxSolution.
Disabled conjurer summon-box patch.
Removed parts of legacy code.
Added new function: unitCheckExists
Added new event: playerOnChat
Added protection for multiplayer servers that prevents some malevolent players from crashing the game

Download:
UniMod_NoxApi_v5.zip
(1.92 MiB) Downloaded 50 times
Retired Nox hacker enthusiast. One of those who made latest Map Editor.
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