but it doesn't anything work.
therefore we can't direct green spark effect in maps?
don't worry, there are some solution.
IDEA:
try use a 'generator'.
when you strike generator, it release green spark.
Keypoint: don't kill generator!! generator leave trace when dead.
CODE:
- Code: Select all
void GreenSpark(int wp)
{
int ptr = CreateObject("MonsterGenerator", wp);
Damage(ptr, 0, 200, 14);
Delete(ptr);
}
result: