by zoaedk » Wed Aug 31, 2016 6:07 pm
The issue is with the monster limit; not the npc limit. Every frame, Nox will send the updated information about every monster you can see to you. However, Nox will only send 2048 bytes of data to a player every frame. What is happening is that if you have too many monsters on the screen, then you run out of available bytes in the packet and some monster just don't get updated. The client will "forget" about anything that hasn't been updated for 8 frames.
My earlier patch fixed this by sending information about half of the monsters every other frame. This way nothing got forgotten; but if a monster is moving, it is now updated less often than it would be otherwise.