Brainstorming thread for modding: PvP Balance

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Brainstorming thread for modding: PvP Balance

Postby superjack46 » Thu Jul 24, 2014 8:34 pm

I personally am convinced that NoX is completely balanced, but since most people don't agree with that, here you can suggest ideas for balance fixes. For example, give conjurers 101 health or make dray do 99 damage, or make warcry shorter duration but without animation and make the ram-timeout non-existent.
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Re: Brainstorming thread for modding: PvP Balance

Postby Damaskox » Thu Jul 24, 2014 9:11 pm

Like...you would use (Unimod) coding to make these "fixes"?
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Re: Brainstorming thread for modding: PvP Balance

Postby Xandros » Thu Jul 24, 2014 9:22 pm

Actually there is no need in Unimod to fix some PvP imbalance. For example if you increase mana cost for blink it would be less annoying, because blink spam will be too expensive to use.

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Re: Brainstorming thread for modding: PvP Balance

Postby illidans4 » Fri Jul 25, 2014 1:24 am

Animatronic once made a mod for Nox, changing some of its "imbalances", and hosted a server with this mod.
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Re: Brainstorming thread for modding: PvP Balance

Postby Zoxz » Sun Aug 03, 2014 1:22 am

Conjurer health up to 102 and shorter Invul time should be enough.

Dray staff's max charges could be lowered to 4 aswell, and ff could be reverted to break at 1hp, if people still think wiz are too strong. (I don't)
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Re: Brainstorming thread for modding: PvP Balance

Postby superjack46 » Tue Aug 05, 2014 12:56 am

Invuln isn't OP. I would higher the conjurer health up to 101 perhaps, but no reason to make it 102. 101 would protect cons against completely "random" drays.
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Re: Brainstorming thread for modding: PvP Balance

Postby Zoxz » Tue Aug 05, 2014 3:50 am

Invul is the most uninteractive spell against war and conj, not much they can do while you're invulnerable.

Also correct me if I'm wrong but making it 102 gives a bit more leeway against warhammers (you can downgrade conj-helm to leather without dying on 1 hit).
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Re: Brainstorming thread for modding: PvP Balance

Postby superjack46 » Tue Aug 05, 2014 10:11 pm

Invuln is a counter against random FoNs and spam, nothing wrong with that. Invuln costs a lot of mana and isn't reliable to keep up, it's also the only good counter against traps.
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Re: Brainstorming thread for modding: PvP Balance

Postby Xandros » Wed Aug 06, 2014 4:20 pm

What about Invulnerability + Drain Mana combination? Its also not overpowered?
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Re: Brainstorming thread for modding: PvP Balance

Postby superjack46 » Thu Aug 07, 2014 12:18 am

I don't think so
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