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Brainstorming thread for modding: PvP Balance

PostPosted: Thu Jul 24, 2014 8:34 pm
by superjack46
I personally am convinced that NoX is completely balanced, but since most people don't agree with that, here you can suggest ideas for balance fixes. For example, give conjurers 101 health or make dray do 99 damage, or make warcry shorter duration but without animation and make the ram-timeout non-existent.

Re: Brainstorming thread for modding: PvP Balance

PostPosted: Thu Jul 24, 2014 9:11 pm
by Damaskox
Like...you would use (Unimod) coding to make these "fixes"?

Re: Brainstorming thread for modding: PvP Balance

PostPosted: Thu Jul 24, 2014 9:22 pm
by Xandros
Actually there is no need in Unimod to fix some PvP imbalance. For example if you increase mana cost for blink it would be less annoying, because blink spam will be too expensive to use.

I know how to turn every staff into non-chargable version with Unimod

Re: Brainstorming thread for modding: PvP Balance

PostPosted: Fri Jul 25, 2014 1:24 am
by illidans4
Animatronic once made a mod for Nox, changing some of its "imbalances", and hosted a server with this mod.

Re: Brainstorming thread for modding: PvP Balance

PostPosted: Sun Aug 03, 2014 1:22 am
by Zoxz
Conjurer health up to 102 and shorter Invul time should be enough.

Dray staff's max charges could be lowered to 4 aswell, and ff could be reverted to break at 1hp, if people still think wiz are too strong. (I don't)

Re: Brainstorming thread for modding: PvP Balance

PostPosted: Tue Aug 05, 2014 12:56 am
by superjack46
Invuln isn't OP. I would higher the conjurer health up to 101 perhaps, but no reason to make it 102. 101 would protect cons against completely "random" drays.

Re: Brainstorming thread for modding: PvP Balance

PostPosted: Tue Aug 05, 2014 3:50 am
by Zoxz
Invul is the most uninteractive spell against war and conj, not much they can do while you're invulnerable.

Also correct me if I'm wrong but making it 102 gives a bit more leeway against warhammers (you can downgrade conj-helm to leather without dying on 1 hit).

Re: Brainstorming thread for modding: PvP Balance

PostPosted: Tue Aug 05, 2014 10:11 pm
by superjack46
Invuln is a counter against random FoNs and spam, nothing wrong with that. Invuln costs a lot of mana and isn't reliable to keep up, it's also the only good counter against traps.

Re: Brainstorming thread for modding: PvP Balance

PostPosted: Wed Aug 06, 2014 4:20 pm
by Xandros
What about Invulnerability + Drain Mana combination? Its also not overpowered?

Re: Brainstorming thread for modding: PvP Balance

PostPosted: Thu Aug 07, 2014 12:18 am
by superjack46
I don't think so