What is UniMod

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What is UniMod

Postby illidans4 » Tue Jul 08, 2014 11:03 pm

UniMod is a modified NoX executable that allows running custom scripts made in Lua that can further enhance NoX behaviour. These scripts can help you better administrate your server, manage screenshots and logs, and do other cool thins impossible in normal NoX.
Download: http://dl.noxworld.ru/UniMod/UniMod_0.6.zip
You can check the latest version on NoxWorld.
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Re: What is UniMod

Postby VoDkA » Tue Sep 02, 2014 6:01 am

Link is broken. :P
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Re: What is UniMod

Postby Damaskox » Thu Sep 04, 2014 5:24 am

VoDkA wrote:Link is broken. :P


It seems that I am having UniMod in my Dropbox.

https://www.dropbox.com/sh/k3u0w4msxqrk ... JL-ba?dl=0

Let it be as, like, a temporary link or something...
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Re: What is UniMod

Postby panic » Thu Nov 17, 2016 2:04 pm

hey, please unimod combine to unofficial patch...


because Unofficial patch can visible korean message in map.
-unofficial patch apply unicode display.


i want use both unimod and unofficial patch .

need function.
UNIMOD: provide expanded script function.
Unofficial patch: provide unicode from map.

please ... thank you.
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Re: What is UniMod

Postby panic » Sun Nov 20, 2016 4:46 am

If unimod and client unofficial patches are integrated, nox will be a big improvement.
I am annoyed by my constant suggestion, but I think that this must be realized.
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Re: What is UniMod

Postby superjack46 » Mon Nov 21, 2016 4:35 am

Problem is that unimod isn't very stable, so we can't just release it as the default executable.
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Re: What is UniMod

Postby panic » Mon Nov 21, 2016 2:32 pm

In the end, is it impossible to integrate client unofficial patches with unimod?
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Re: What is UniMod

Postby superjack46 » Mon Nov 21, 2016 3:13 pm

Probably not impossible, but I definitely can't do it.
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Re: What is UniMod

Postby panic » Mon Nov 21, 2016 3:58 pm

Thank you for your answer.
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Re: What is UniMod

Postby panic » Sun Nov 27, 2016 1:22 pm

i need functions of unimod.

>prohibit using the paricular spell by force.
-use 'conExec'
-result: set spell SPELL_WALL off


and why unimod use waypoint("command") code?

for example ...

Waypoint(">print('abc')");
Waypoint(">conExec('racoiaws')");
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