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NoX Forum • View topic - How to create a fist trap.
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How to create a fist trap.

PostPosted: Fri Nov 25, 2016 4:14 am
by ajba
Hello Nox people!

Could someone of you those more experienced explain me how to create such a trap like there is in Tomb of Valor the big stone fist?
I've already copied the entire script from that map into my map but I have no idea how to attach it to some event on my map.
Thanks a lot.

Re: How to create a fist trap.

PostPosted: Fri Nov 25, 2016 9:22 am
by panic
try it

CastSpellObjectLocation("SPELL_FIST", self, getObjectX(self), getObjectY(self));

Re: How to create a fist trap.

PostPosted: Fri Nov 25, 2016 2:57 pm
by ajba

Re: How to create a fist trap.

PostPosted: Fri Nov 25, 2016 3:23 pm
by panic
wait ... i will show for you.

Re: How to create a fist trap.

PostPosted: Fri Nov 25, 2016 5:15 pm
by panic

Re: How to create a fist trap.

PostPosted: Sat Nov 26, 2016 9:13 pm
by ajba
Oh thank you for such a nice tutorial.
But I am still having a problem to understand. I think we are not using same map editor or something.
What is the black interface scripting window? I don't recognize that at all and all the scripts don't work in my editor either.

Re: How to create a fist trap.

PostPosted: Sun Nov 27, 2016 5:24 am
by panic
you must reference here: ./viewtopic.php?f=54&t=1436

Re: How to create a fist trap.

PostPosted: Sun Nov 27, 2016 2:13 pm
by ajba
oh No. That looks pretty difficult. Why can't I use the scripting window in my map editor?

Re: How to create a fist trap.

PostPosted: Sun Nov 27, 2016 2:45 pm
by panic
It is designed similar to the c language.
So basically, anyone who has learned c can easily learn.

also, 3.0 triggers provide that syntax highlighting and auto complete.

You simply attach the compiled obj file to the map.