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Re: Unofficial patch

PostPosted: Sun Sep 04, 2016 12:20 pm
by panic
hey comp version is BUG !!!!

it happen that you select character to warrior..

so, my screen is flicker continue...!!

and i was exit nox. then overflow nox...

Re: Unofficial patch

PostPosted: Sun Sep 04, 2016 12:32 pm
by Host_6
it works for me especially the host shooting seems to be fixed.

Re: Unofficial patch

PostPosted: Sun Sep 04, 2016 12:43 pm
by panic
hey... it is strange...

you try to that...

play warrior -> play wizard or conjurer...

however... this problem happen when host player has at least 1 ping..

Re: Unofficial patch

PostPosted: Sun Sep 04, 2016 9:30 pm
by zoaedk
I fixed that issue by clearing out the queued packets between games. New version is attached. (I changed the name of the exe, mainly for my convenience).

Re: Unofficial patch

PostPosted: Sun Sep 04, 2016 10:32 pm
by superjack46
It seems to work well.

Re: Unofficial patch

PostPosted: Thu Sep 08, 2016 2:24 pm
by panic
hey... i think this version limit of units on screen is not 8192 ....

it is 4196... i was examine it . as a result... it is not 8192...

hey, this version is final?
i will promote unoffical patch with this ..!

Re: Unofficial patch

PostPosted: Fri Sep 09, 2016 9:12 pm
by zoaedk
Hmm, I'll double check it.

Re: Unofficial patch

PostPosted: Fri Sep 09, 2016 10:39 pm
by Host_6
thanks Zoa
if this is a final version could you please implement those last changes (latency compensation) into the Host_6 exe?

Re: Unofficial patch

PostPosted: Sun Sep 11, 2016 11:20 pm
by zoaedk
The attached patch should be everything thus far.

I didn't see any obvious reason that the drawable limit should be 4096, but it is possible there is another limit in Nox that I didn't patch. If you have a map that reproduces the issue, I can take a look.

Sorry for being less active, after spending too much time on this for a few weeks I had to get some actual work done. The last thing I was working on was creating new things through lua. It is about half completed. Hopefully I'll have some time to work on it more over the next couple of weeks.

Re: Unofficial patch

PostPosted: Mon Sep 12, 2016 5:39 am
by panic
i exmine unit from drainManaOrb...
(or manaBombOrb, CharmOrb)
it show onscreen max 4096...


i think value 4096 is enough that limit of units on screen.
just i hope add some functions...

for example .. perfect invisible enchantment for character change tecnic.

this enchantment just remove character image...
monster can visible this player.

and it should simulate by non use enchantment..
(enchant_villain..,)

it was useful by character Rpg map..