[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
NoX Forum • View topic - Unofficial patch
Page 5 of 9

Re: Unofficial patch

PostPosted: Tue Aug 30, 2016 1:20 am
by panic
you will continue trial that increase visible units on screen?

Re: Unofficial patch

PostPosted: Tue Aug 30, 2016 8:18 am
by zoaedk
For modifying the objects and sprites with lua, what are your thoughts on backwards compatibility? It is likely that a client that tries to join will be disconnected if it encounters one of these objects. Another thought is that there needs to be a plan to distribute the lua files; probably ship them with the map?

Re: Unofficial patch

PostPosted: Tue Aug 30, 2016 12:47 pm
by Host_6
I think fixing maximum amount of maps limit in the map list is more important since this bug also causes crashing whole game when you try open Gameplay Controls.

Re: Unofficial patch

PostPosted: Tue Aug 30, 2016 1:20 pm
by zoaedk
I was curious about that one. How many maps is required to hit that limit? I made 40 test maps but it wasn't enough to trigger any weird behavior.

Re: Unofficial patch

PostPosted: Tue Aug 30, 2016 1:29 pm
by superjack46

Re: Unofficial patch

PostPosted: Tue Aug 30, 2016 3:49 pm
by Host_6
I believe the number is 263 for each game mode. When it is exceeded the other maps start disappearing from the list.

Re: Unofficial patch

PostPosted: Wed Aug 31, 2016 5:40 am
by zoaedk
There is a limit on the number of maps shown in the map list in "servopts.wnd" / "lservopt.wnd" of 256 (I forget which one is the one that matters). You can try changing the "DATA = 256" to a different number and see what happens. But that shouldn't be causing Nox to crash...

Re: Unofficial patch

PostPosted: Wed Aug 31, 2016 5:43 am
by panic
hey, i want normally monster movement and enable put out the korean message by script or readable.

however, it was not exist not ?

Re: Unofficial patch

PostPosted: Wed Aug 31, 2016 2:02 pm
by Host_6
Quite good, i have changed the limit in both files and it seems to work properly without crashing at all!

Re: Unofficial patch

PostPosted: Wed Aug 31, 2016 2:06 pm
by superjack46