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NoX Forum • View topic - Unofficial patch
Page 3 of 9

Re: Unofficial patch

PostPosted: Sun Aug 28, 2016 10:58 am
by BURN3R

Re: Unofficial patch

PostPosted: Sun Aug 28, 2016 12:08 pm
by zoaedk

Re: Unofficial patch

PostPosted: Sun Aug 28, 2016 12:17 pm
by zoaedk

Re: Unofficial patch

PostPosted: Sun Aug 28, 2016 12:27 pm
by Host_6
sorry, my fault.

Re: Unofficial patch

PostPosted: Sun Aug 28, 2016 12:35 pm
by zoaedk
Cool, I can run it now. The server list for both WOL and Local Network is broke though.

Separate from that, it seems like my first attempt to apply the patches to the new EXE failed. So I will look into that.

Re: Unofficial patch

PostPosted: Sun Aug 28, 2016 12:50 pm
by Host_6
ye, i have been unable to join or create any game with it.
btw thanks for your effort, this is really great to have some cummulative patch after all those years!

Re: Unofficial patch

PostPosted: Sun Aug 28, 2016 12:51 pm
by panic
hey why happen this problem???

stop this screen. (look the picture.)

Re: Unofficial patch

PostPosted: Sun Aug 28, 2016 12:56 pm
by zoaedk
Yeah, I am having that issue too with the Nox.exe Host 6 posted.

I fixed the bugs with my patches, perhaps? At least I can load a solo game with it now.

(edit: I am going to sleep for a bit)

Re: Unofficial patch

PostPosted: Sun Aug 28, 2016 12:59 pm
by Host_6
hmm, strange, i don't have the menu problem, i just can't join or create any game.

UPDATE: The second exe you posted works without any problem for me!

Re: Unofficial patch

PostPosted: Mon Aug 29, 2016 9:19 am
by zoaedk
New patched GAME.EXE without the MISSING message and support for more monsters on the screen. The way that I fixed the limitation on the number of visible monsters is by sending update packets for half of the monsters every other frame. This means that monster movement will appear less smooth (15fps).

Also, just to reconfirm, I have the same issue with your Nox.exe and menus as panic has. If you send me a new version, I'll apply my patches.