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NoX Forum • View topic - Unofficial patch
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Unofficial patch

PostPosted: Fri Aug 26, 2016 1:28 pm
by superjack46
Regardless of what anyone thinks, an actual executable patch is absolutely necessary. Many aspects that need change are hardcoded into the nox executable, making it also impossible to distribute these aspects.

DONE

-SDL, NoxPatched and new patches all mixed in one.
- Fix WizardRed and Goon.
- Enable unused spells that are not overpowered, like Meteor Shower, Firewalk and Ring of Blue Fire perhaps.
- Fix fucking quivers, meaning that the quiver will be visible on the back of the conjurer. Animation set is finished for this anyway.
- MISSING errors when maps using custom strings
- NPC limit should be much higher
- Fix team related bugs (Not fully done yet, impossible to go above 2 teams)
- Latency client-side input fixed


ALREADY HAS BEEN DONE BEFORE, BUT NOT IMPLEMENTED

- SDL and Unimod should be really in the same exe as that
- Allow more than 2 teams to work properly

NEEDS ACTUAL EXECUTABLE PATCH PROBABLY

- New gameplay types that are directly selectable and recognized in the WOL lobby (perhaps too unrealistic?)
- Fix maximum amount of maps limit
- fix character save bug where it crashes if you press 'join'
- Working plasma effect in multiplayer
- Make OnHit particles work as they do in singleplayer
- Ring of fire has to be patched to make big, should be toggleable in gameplay options
- Make conjurer helmet negate deathray damage by 5
- Allow quest pvp

UNIMOD

- Moddability by instead of having to change VIDEO.bag, AUDIO.bag or the other BIN files, make it possible to distribute by LUA files and class files.
- Modding GUI in gameplay options, allowing you to execute LUA scripts by GUI
- Add new spell that allows conjurers to change into imp and back.
- Implement Firesprite as a summonable.
- Fix crash when running out of a map (make it only kick players or put up an invisible wall)




Please suggest more things, mostly crash bug fixes.

Re: Unofficial patch

PostPosted: Fri Aug 26, 2016 1:56 pm
by Racer
My suggestions:

- Fix crash when running out of a map (make it only kick players or put up an invisible wall)
- An option for a mouse that's unlocked from the framerate (so that it has the monitor framerate instead of 30; it effectively working at 30 fps ingame can't obviously be changed)
- Allow map names longer than 8 chars to be visible in the Gameplay Controls
- RGB colors (simply typing in the RGB values; also maybe even the female voice as an option for you character) in the character creation
- Being able to change a character after it was created
- Allow keyboards from different countrys to work in the english version. Not changing everything to be like the US keyboard
- Allow more than 2 teams to work properly

More ambitious and gameplay affecting:
- Options for servers: for custom spawning gear (maybe even go as far as offering multiple selections), modified stats for classes (like more / less HP, mana, strength, speed etc), what abilities & spells they have (maybe even be able to change the cost/cooldowns of those), what items classes can pick up (robes + bow and similar visual effect's don't need to be fixed as that's probably too hard and time consuming to pull off) and simply allowing hosts to spawn custom items in

With a big if:
- If enough animations are there, fix the not properly implemented weapons and items (MoM staff, Dagger etc)
- (low priority as Westwood cut it out) Make the gold collecting gamemode work if enough of it has already been implemented by enough

Re: Unofficial patch

PostPosted: Fri Aug 26, 2016 2:01 pm
by superjack46
Not to forget, fix the entire 'changing from and to team gameplay' bugs.
Make sure that teams always come with a name, there's some bugs that cause it impossible to change the name of team even, or to send players to another team.

Make it that players can't be "not in a team", et cetera. Teams are bugged as fuck.

MORE IMPORTANTLY, make it possible to change gamemode in the console through sysop.

Re: Unofficial patch

PostPosted: Sat Aug 27, 2016 3:39 am
by zoaedk
I am not too familiar with Unimod. Does it handle any of these suggestions already?

Re: Unofficial patch

PostPosted: Sat Aug 27, 2016 8:21 am
by superjack46
Most of them it can actually handle, yea.

Re: Unofficial patch

PostPosted: Sat Aug 27, 2016 1:36 pm
by zoaedk
Attached is a patched game.exe that should have the quiver visible now.

Re: Unofficial patch

PostPosted: Sat Aug 27, 2016 3:15 pm
by Host_6
Well, that's great, tested and it works!

But, could you please describe how exactly did you modify that file because we plan to have a new installer with our own modified version of game.exe.

Re: Unofficial patch

PostPosted: Sat Aug 27, 2016 8:41 pm
by Ephreaym
- Enable a feature to randomly switch gamemodes automatically and add some prerequisites for it; i.e. at least four people for capture the flag or even teams for team games.
- Build in PROPER Bots/AI for Nox to make games more active.

Re: Unofficial patch

PostPosted: Sat Aug 27, 2016 8:55 pm
by axis
Another suggestion:

I think multiplayer as it is now kinda lacks diversity... warriors only use 3 weapons (hammer, gs, and the starting sword...) and 95% of conjurer's summons are completely useless.

Increasing warrior weapon's damage, (mace, battleaxe, shurikens, even ogre axe) could really amplify and introduce new tactics to warrior. Maps should include such weapons with enchantments in order to encourage their use.

Conjurers only use ghosts, and once a while demons or mech golems as summons... maybe there could be creative ways to amplify existing monsters (like increasing spitting spider's rate of fire, make scorpions faster and with more deadly venoms, increasing wisp's hp, etc...)

I think it could really enhance the gameplay if such things would come up in the patch :)

Re: Unofficial patch

PostPosted: Sat Aug 27, 2016 9:03 pm
by Ephreaym