Unofficial patch

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Re: Unofficial patch

Postby panic » Sun Sep 04, 2016 12:20 pm

hey comp version is BUG !!!!

it happen that you select character to warrior..

so, my screen is flicker continue...!!

and i was exit nox. then overflow nox...
Attachments
160904191901.jpg
continue...
160904191901.jpg (199.68 KiB) Viewed 11110 times
1609041919.jpg
flicker nox screen
1609041919.jpg (57.56 KiB) Viewed 11110 times
1609041914.jpg
overflow...
1609041914.jpg (101.99 KiB) Viewed 11110 times
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Re: Unofficial patch

Postby Host_6 » Sun Sep 04, 2016 12:32 pm

it works for me especially the host shooting seems to be fixed.
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Re: Unofficial patch

Postby panic » Sun Sep 04, 2016 12:43 pm

hey... it is strange...

you try to that...

play warrior -> play wizard or conjurer...

however... this problem happen when host player has at least 1 ping..
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Re: Unofficial patch

Postby zoaedk » Sun Sep 04, 2016 9:30 pm

I fixed that issue by clearing out the queued packets between games. New version is attached. (I changed the name of the exe, mainly for my convenience).
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Nox_latency_comp_patch_2.zip
(895.8 KiB) Downloaded 782 times
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Re: Unofficial patch

Postby superjack46 » Sun Sep 04, 2016 10:32 pm

It seems to work well.
WOL account: unknownle, character: Maurice Ravel, my NoX related website: http://corner.noxcommunity.com
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Re: Unofficial patch

Postby panic » Thu Sep 08, 2016 2:24 pm

hey... i think this version limit of units on screen is not 8192 ....

it is 4196... i was examine it . as a result... it is not 8192...

hey, this version is final?
i will promote unoffical patch with this ..!
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Re: Unofficial patch

Postby zoaedk » Fri Sep 09, 2016 9:12 pm

Hmm, I'll double check it.
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Re: Unofficial patch

Postby Host_6 » Fri Sep 09, 2016 10:39 pm

thanks Zoa
if this is a final version could you please implement those last changes (latency compensation) into the Host_6 exe?
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Re: Unofficial patch

Postby zoaedk » Sun Sep 11, 2016 11:20 pm

The attached patch should be everything thus far.

I didn't see any obvious reason that the drawable limit should be 4096, but it is possible there is another limit in Nox that I didn't patch. If you have a map that reproduces the issue, I can take a look.

Sorry for being less active, after spending too much time on this for a few weeks I had to get some actual work done. The last thing I was working on was creating new things through lua. It is about half completed. Hopefully I'll have some time to work on it more over the next couple of weeks.
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Nox_Host_6_patches_5.zip
(904.44 KiB) Downloaded 644 times
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Re: Unofficial patch

Postby panic » Mon Sep 12, 2016 5:39 am

i exmine unit from drainManaOrb...
(or manaBombOrb, CharmOrb)
it show onscreen max 4096...


i think value 4096 is enough that limit of units on screen.
just i hope add some functions...

for example .. perfect invisible enchantment for character change tecnic.

this enchantment just remove character image...
monster can visible this player.

and it should simulate by non use enchantment..
(enchant_villain..,)

it was useful by character Rpg map..
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