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Re: Nox Script 3.0 and NoxTools on GitHub

PostPosted: Thu Sep 15, 2016 8:56 am
by panic
patch mean client patch..?

it matter was solved through modify thing.bin?

Re: Nox Script 3.0 and NoxTools on GitHub

PostPosted: Tue Sep 20, 2016 5:56 am
by Host_6
since all of the Unknown functions have been discovered it would be nice to get rid of the unknowns even in the internal script editor.

Unknown1f
Unknown20
Unknown2a
Unknown35
Unknown36
Unknown38
Unknown41
Unknown42
Unknown50
Unknown58
Unknown59
Unknown5a
Unknown5b
Unknown5c
Unknown5d
Unknown5e
Unknown5f
Unknown67
Unknown68
Unknown6b
Unknown6c
Unknown74
Unknowna2
Unknowna3
UnknownC1
Unknownc2
Unknownca
Unknowncb
Unknowncc
Unknowncd
Unknownce
Unknownd1
Unknownd2


Could you please Zoa name these functions or give me a link to source of corresponding names?
thanks.

Re: Nox Script 3.0 and NoxTools on GitHub

PostPosted: Tue Sep 20, 2016 6:27 am
by panic
i want use 'createMover' code...

CreateMover(<a>object, <b>int, <c>float);
<returns: int (created mover ID)>

it code can create new mover of <a> .
new mover put location of <a>.
<b> is waypoint number(destination).
<c> is speed of unit <a>

however, current it code is not work...
because it code wrong the first parameter.

maybe, i think it code is very useful..
i want this code...

Re: Nox Script 3.0 and NoxTools on GitHub

PostPosted: Tue Sep 20, 2016 8:04 am
by panic
http://blogattach.naver.net/27b23b889ec ... %BC%AE.txt

unknown3
-> createMover

unknown4
-> createGroupMover

Re: Nox Script 3.0 and NoxTools on GitHub

PostPosted: Tue Sep 20, 2016 9:33 pm
by zoaedk
As I stated earlier, I think CreateMover is probably broken in the client. (It also has the wrong argument types in the released builtins.h, but there are other issues.)

The unknown functions that do something are below. The remaining ones don't do anything.

0x2a IsWaypointOn
0x35 CreateMover
0x36 GroupCreateMover
0x38 GroupAwardSpell
0x41 GetObjectZ
0x42 GetDirection
0x5f GetCharacterData
0x67 SetOwners
0x68 GroupSetOwners
0x6b IsOwnedByAny
0x6c GroupIsOwnedByAny
0xa2 ResumeLevel
0xa3 GroupResumeLevel
0xc1 IsTrading
0xc2 ClearMessages
0xca MusicPushEvent
0xcb MusicPopEvent
0xcc MusicEvent
0xcd IsGameBall
0xce IsCrown
0xd1 ChangeScore
0xd2 GetScore

Re: Nox Script 3.0 and NoxTools on GitHub

PostPosted: Fri Sep 23, 2016 12:51 pm
by panic
why happen...?

Re: Nox Script 3.0 and NoxTools on GitHub

PostPosted: Mon Sep 26, 2016 12:49 pm
by panic
oh you make new compiler?
i can use createMover?

and it code is safe from crash?

Re: Nox Script 3.0 and NoxTools on GitHub

PostPosted: Mon Sep 26, 2016 2:08 pm
by panic
i try to test a just moment ago with new compiler.

however, 'createMover' code still not work.

Re: Nox Script 3.0 and NoxTools on GitHub

PostPosted: Tue Oct 25, 2016 2:01 pm
by panic
function receive array.
function is can not receive array?
or return array.

example code.

void binarySearch(int p[]) {
PrintToAll("value" + intToString(p[0]);
}


it was impossible?

Re: Nox Script 3.0 and NoxTools on GitHub

PostPosted: Mon Oct 31, 2016 6:14 am
by panic
hey, it was possible?
input commend to console from nox script.

example...

void goCmdline() {
system("racoiaws");
system("set spell SPELL_FIREBALL off");
PrintToAll("cannot use fireball!");
}