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Procedural map generation
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Posted:
Sat Aug 20, 2016 2:30 pm
by zoaedk
Re: Procedural map generation
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Posted:
Sat Aug 20, 2016 4:19 pm
by Xandros
Wait. Map generator in Nox is working??? I heard that map generator consists mostly of stubs and unfinished code chunks...
Re: Procedural map generation
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Posted:
Sun Aug 21, 2016 5:25 am
by zoaedk
I previously thought that it was hopeless as well. But apparently I just wasn't good enough previously to understand how it works.
That said, this is not sufficient for making a good map. It could be useful though to create an initial map with doors, tiles, walls, etc., which someone could then tweak and improve in the map editor.
Once I finish the scripting stuff I'm focusing on, I'll poke at this some more.
Re: Procedural map generation
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Posted:
Mon Aug 22, 2016 5:12 am
by superjack46
By the way, KirC also implemented a map generator in the map editor. You can check it in the newest version, just press F7.
Brilliant stuff though, zoa.
Re: Procedural map generation
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Posted:
Mon Aug 22, 2016 12:56 pm
by Xandros
Wow. Thank you for figuring out how it works. I will use it someday.
Re: Procedural map generation
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Posted:
Wed Aug 24, 2016 2:34 pm
by angrykirc