[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
NoX Forum • View topic - Procedural map generation
Page 1 of 1

Procedural map generation

PostPosted: Sat Aug 20, 2016 2:30 pm
by zoaedk

Re: Procedural map generation

PostPosted: Sat Aug 20, 2016 4:19 pm
by Xandros
Wait. Map generator in Nox is working??? I heard that map generator consists mostly of stubs and unfinished code chunks...

Re: Procedural map generation

PostPosted: Sun Aug 21, 2016 5:25 am
by zoaedk
I previously thought that it was hopeless as well. But apparently I just wasn't good enough previously to understand how it works.

That said, this is not sufficient for making a good map. It could be useful though to create an initial map with doors, tiles, walls, etc., which someone could then tweak and improve in the map editor.

Once I finish the scripting stuff I'm focusing on, I'll poke at this some more.

Re: Procedural map generation

PostPosted: Mon Aug 22, 2016 5:12 am
by superjack46
By the way, KirC also implemented a map generator in the map editor. You can check it in the newest version, just press F7.

Brilliant stuff though, zoa.

Re: Procedural map generation

PostPosted: Mon Aug 22, 2016 12:56 pm
by Xandros
Wow. Thank you for figuring out how it works. I will use it someday.

Re: Procedural map generation

PostPosted: Wed Aug 24, 2016 2:34 pm
by angrykirc