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NoX Forum • View topic - Procedural map generation

Procedural map generation

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Procedural map generation

Postby zoaedk » Sat Aug 20, 2016 2:30 pm

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$foobar.zip
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Last edited by zoaedk on Mon Aug 22, 2016 12:57 pm, edited 1 time in total.
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Re: Procedural map generation

Postby Xandros » Sat Aug 20, 2016 4:19 pm

Wait. Map generator in Nox is working??? I heard that map generator consists mostly of stubs and unfinished code chunks...
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Re: Procedural map generation

Postby zoaedk » Sun Aug 21, 2016 5:25 am

I previously thought that it was hopeless as well. But apparently I just wasn't good enough previously to understand how it works.

That said, this is not sufficient for making a good map. It could be useful though to create an initial map with doors, tiles, walls, etc., which someone could then tweak and improve in the map editor.

Once I finish the scripting stuff I'm focusing on, I'll poke at this some more.
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Re: Procedural map generation

Postby superjack46 » Mon Aug 22, 2016 5:12 am

By the way, KirC also implemented a map generator in the map editor. You can check it in the newest version, just press F7.

Brilliant stuff though, zoa.
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Re: Procedural map generation

Postby Xandros » Mon Aug 22, 2016 12:56 pm

Wow. Thank you for figuring out how it works. I will use it someday.
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Re: Procedural map generation

Postby angrykirc » Wed Aug 24, 2016 2:34 pm

Retired Nox hacker enthusiast. One of those who made latest Map Editor.
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