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Re: New NoX Map Editor 1.0b5

PostPosted: Wed Jan 18, 2017 9:59 am
by panic
why has no opcode box for object in latest editor?

sometimes, i need modify opcode.

Re: New NoX Map Editor 1.0b5

PostPosted: Wed Jan 18, 2017 5:40 pm
by Host_6
I am not sure what do you mean.

Re: New NoX Map Editor 1.0b5

PostPosted: Wed Jan 18, 2017 5:48 pm
by panic
Hey ~~ i want Wall mode that 'Revent 'Wall' spell mode'...!

see my blow picture!

Re: New NoX Map Editor 1.0b5

PostPosted: Wed Jan 18, 2017 6:21 pm
by Host_6
If you mean you want to prevent players to use wall spell in specific places then you can place normal walls in that place and make them open. (which is what I see in the picture)

Re: New NoX Map Editor 1.0b5

PostPosted: Wed Jan 18, 2017 6:25 pm
by panic
you can make 'auto place open wall' ??

it was very hard by hand.....

Re: New NoX Map Editor 1.0b5

PostPosted: Wed Jan 18, 2017 6:36 pm
by Host_6

Re: New NoX Map Editor 1.0b5

PostPosted: Wed Jan 18, 2017 6:46 pm
by panic
you did only click?

i hate click ....


it can only drag? it was similar wall drawing.

Re: New NoX Map Editor 1.0b5

PostPosted: Wed Jan 18, 2017 6:49 pm
by Host_6
Yes I clicked but come on it's not that difficult.
I might make it draggable but later.

Re: New NoX Map Editor 1.0b5

PostPosted: Fri Jan 20, 2017 12:00 pm
by panic
where i can check patch log of map editor?

Re: New NoX Map Editor 1.0b5

PostPosted: Fri Jan 20, 2017 1:18 pm
by panic
HEY, your editor can't apply korean latter...

so i lost my lots of strings..


object: Sign, shopkeeper_message...

and it cause happened NXZ crash matter.