Page 2 of 6

Re: New NoX Map Editor 1.0a

PostPosted: Thu Aug 18, 2016 12:44 am
by Host_6
thank you for a nice words. I am happy the editor is useful for you.
Also thanks for translating the list of changes for other Koreans, that's a great thing!

(I wish someone makes a manual or at least some kind of tutorial but that will probably never happen.)

Re: New NoX Map Editor 1.0a

PostPosted: Thu Aug 18, 2016 6:56 am
by panic
what do you think about this script editor disign ...

viewtopic.php?f=21&t=1368&start=10#p3111

i think 2 case of script code style.
(you can see below 2 pictures)

classic style has separate functions...

however, expert style has combine all functions rolled into one.

so expert style can include some features ....
( key word 'Find' or 'Replace' )


resultingly, I want expert style .

i want receive your answer.

Re: New NoX Map Editor 1.0a

PostPosted: Fri Aug 19, 2016 1:47 pm
by zoaedk
All of this talk about map editors and scripting gave me an itch. I might take a look at scripting a bit this weekend.

Re: New NoX Map Editor 1.0a

PostPosted: Sat Aug 20, 2016 5:06 am
by superjack46
That new scripting GUI looks nice, but I'd rather have the syntax be like the old one.

Re: New NoX Map Editor 1.0b5

PostPosted: Sat Jan 14, 2017 1:19 am
by Host_6

I've made a few new improvements such as :


  • Added New minimap similar like in original MapEdit from Westwood. (popping up/out methods can be changed in settisngs)
  • Added feature that shows destinations and connections of Teleports and Pits (F9)
  • Improved Wall Drawing Logic
  • Improved Tile Brush Logic
  • Reorder Extents replaced by Fix Extents function which fixes duplicated extents and doesn't mess up Teleporter and Elevator connections.


Bug-reports welcomed.

Re: New NoX Map Editor 1.0b5

PostPosted: Sat Jan 14, 2017 4:04 am
by panic
WOW~~ VERY GOOD!

Can you give shortcuts to the '3.0 Script' attachment feature?

Re: New NoX Map Editor 1.0b5

PostPosted: Sat Jan 14, 2017 9:51 am
by Host_6
panic wrote:Can you give shortcuts to the '3.0 Script' attachment feature?


Can be Ctrl+I for Import
and Ctrl+E for export?

Re: New NoX Map Editor 1.0b5

PostPosted: Sat Jan 14, 2017 10:49 am
by panic
oh ...! this!

Re: New NoX Map Editor 1.0b5

PostPosted: Sat Jan 14, 2017 5:11 pm
by Host_6
ok, done

Re: New NoX Map Editor 1.0b5

PostPosted: Sat Jan 14, 2017 5:41 pm
by panic
good!! thank you !