New NoX Map Editor 1.0b5

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Re: New NoX Map Editor 1.0b5

Postby panic » Wed Jan 18, 2017 9:59 am

why has no opcode box for object in latest editor?

sometimes, i need modify opcode.
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Re: New NoX Map Editor 1.0b5

Postby Host_6 » Wed Jan 18, 2017 5:40 pm

I am not sure what do you mean.
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Re: New NoX Map Editor 1.0b5

Postby panic » Wed Jan 18, 2017 5:48 pm

Hey ~~ i want Wall mode that 'Revent 'Wall' spell mode'...!

see my blow picture!
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Re: New NoX Map Editor 1.0b5

Postby Host_6 » Wed Jan 18, 2017 6:21 pm

If you mean you want to prevent players to use wall spell in specific places then you can place normal walls in that place and make them open. (which is what I see in the picture)
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Re: New NoX Map Editor 1.0b5

Postby panic » Wed Jan 18, 2017 6:25 pm

you can make 'auto place open wall' ??

it was very hard by hand.....
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Re: New NoX Map Editor 1.0b5

Postby Host_6 » Wed Jan 18, 2017 6:36 pm

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Re: New NoX Map Editor 1.0b5

Postby panic » Wed Jan 18, 2017 6:46 pm

you did only click?

i hate click ....


it can only drag? it was similar wall drawing.
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Re: New NoX Map Editor 1.0b5

Postby Host_6 » Wed Jan 18, 2017 6:49 pm

Yes I clicked but come on it's not that difficult.
I might make it draggable but later.
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Re: New NoX Map Editor 1.0b5

Postby panic » Fri Jan 20, 2017 12:00 pm

where i can check patch log of map editor?
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Re: New NoX Map Editor 1.0b5

Postby panic » Fri Jan 20, 2017 1:18 pm

HEY, your editor can't apply korean latter...

so i lost my lots of strings..


object: Sign, shopkeeper_message...

and it cause happened NXZ crash matter.
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