New NoX Map Editor 1.0b5

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New NoX Map Editor 1.0b5

Postby Host_6 » Sun Aug 14, 2016 10:16 pm

Improved version of AngryKirc's Map Editor reaches version 1.0b5




Source: https://www.dropbox.com/sh/cl1u0qkdxjzi ... Cz3sa?dl=0

The list of all changes:


  • Rebuilded interface to be as much intuitive and beginner friendly as possible.
  • Added old Scripting System.
  • Fixed some old Scripting bugs related to crashing after attempt to close the scripting dialog with a bad syntax
  • Nearly all functions have descriptions now. (thanks to Katarsis and Superjack)
  • Shadow preview of selected items.
  • Added Custom Grid Alignment.
  • Improved selecting objects to be more accurate. (You do not need to find that little circle of every object in order to select it. All the 3d extent box is selectable now)
  • Added click-drag selecting area. (You can select/deselect [hold shift for deselecting] multiple objects by dragging a mouse.)
  • Added Undo Redo function with highlighting the last changed place.
  • Wall Properties system changed. (You can set wall properties and then affect walls by clicking on them)
  • Fixed Monster & NPC directions bug.(Editor was not showing NPC and Monster directions properly.)
  • All NPCs & Monsters can be rotated by mouse wheel (even before placing them on the map)
  • Improved Polygon Editor. (You can reshape a polygon by dragging a mouse, you can also open polygon properties by double clicking on it)
  • Added Color Light Editor
  • Added "Copy Extents" and "Copy Coords" functions to the context menu. (first is good for creating item groups, the second is useful for Pits)
  • List of all Objects is showing position and properties of selected items properly.
  • You can open Object Properties by double clicking.
  • Added Allowed Activators feature for the Trigger Editor
  • Fixed unlinking bug of Teleport Editor.
  • Added Mini Map editing (You can edit map [walls, tiles, polygons] in Mini Map Mode)
  • Added and improved old Auto Edge system.
  • Added edge corner visual element in the Fast Preview Mode. (You can see edge corners in the fast preview now)
  • Added Picker tool (You can select Wall/Tile/Object by this picker instead of looking for it in the List box)
  • Added auto extent increment. (When you copy+paste some object the new one gets a new extent.)
  • Added Rectangle Wall Tool (You can draw rectangles of walls) (still little buggy)
  • Added Line Wall Tool (You can draw lines of walls)
  • Added "Smart Draw" function. (Description here: http://www.youtube.com/watch?v=iVqa7Im8cxU)
  • Added "Install Map" function (this stores your map in the appropriate folder of your Nox directory so the map appears in the game map list or can be loaded via console)
  • Added some shortcuts: Ctrl+Z Undo | Ctrl+Y Redo | Ctrl+A picker | Ctrl+S Save | Ctrl+F toggle fast preview | ∼ or ; Toggle Submode | Ctrl+R Rectangle Wall Draw | Ctrl+T Line Wall Draw | 1,2,3,4 for Wall tab, Tile tab, Edge tab, Object tab | F4 Install Map
  • Many other small invisible changes and bugfixes
  • Added New minimap similar to original MapEdit from Westwood. (popping up/out methods can be changed in settisngs)
  • Added feature that shows destinations and connections of Teleports and Pits
  • Improved Wall Drawing Logic
  • Improved Tile Brush Logic
  • Reorder Extents replaced by Fix Extents function which fixes duplicated extents and doesn't mess up Teleporter and Elevator connections.
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Re: New NoX Map Editor 1.0a

Postby superjack46 » Mon Aug 15, 2016 9:02 pm

Brilliant, thank you so much for all your effort. You can be sure I will be using it a lot.
WOL account: unknownle, character: Maurice Ravel, my NoX related website: http://corner.noxcommunity.com
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Re: New NoX Map Editor 1.0a

Postby panic » Tue Aug 16, 2016 6:44 pm

hey i found bug...!! it was very serious...

i make map with this version editor and save the map.

then, open my map with old version (version 5 ~ 16 editor of Angrykirc)...
and save... suddenly display error message...

in other words... this map can't save other editor...

*in short...
turn on this version mapeditor -> open 'A' map... -> added walls... -> save -> turn on other version editor(angrykirc version 5 ~ 16) -> open 'A' map -> save -> display save error message
-> can't save currentMap...

I need version 5 (angrykirc) editor...
because... i use version 5 script system .
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Re: New NoX Map Editor 1.0a

Postby Host_6 » Tue Aug 16, 2016 7:06 pm

can you give me link to the kirc editor version 5?
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Re: New NoX Map Editor 1.0a

Postby panic » Tue Aug 16, 2016 7:09 pm

also version 16 has happen this matter...

https://bitbucket.org/AngryKirC/noxedit2014/downloads
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Re: New NoX Map Editor 1.0a

Postby Host_6 » Tue Aug 16, 2016 7:25 pm

Hmm, i have no idea because it works for me with no problem at all, did u try save and open various maps?
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Re: New NoX Map Editor 1.0a

Postby Host_6 » Wed Aug 17, 2016 2:33 am

yay, you are right. It was really stupid mistake of me.
Anyway, I have fixed it so re-download the Editor and it should be OK.

Thanks for reporting a bug, tell me if you find anything else.
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Re: New NoX Map Editor 1.0a

Postby panic » Wed Aug 17, 2016 5:01 am

oh... it was working well... !!
thank you !!
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Re: New NoX Map Editor 1.0a

Postby Metatron » Wed Aug 17, 2016 6:07 pm

Thank you for improve map editor. I think, this version is the best version I ever had.
I want to explain why I think like this, but explaining in English is difficult to me. My native language isn't English. (I use Korean language)
anyway. Very good. 9 points in the 10-point scale.


I translate list of all changes in Korean. and I announce new version was updated to Korean noxers.
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