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Higher In-Game Resolutions

PostPosted: Sat Nov 21, 2015 10:20 am
by Damaskox
Greetings to y'all!!

I was once commenting in Skype about an idea of raising the resolution above 1280x1024 for In-Game (or maybe even in the Menus).
Note:I do not mean stretching the resolution.

I thought about making a suggestion post about it here.

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Ideas! Comments! Opinions! Who would be interested trying a build?

Re: Higher In-Game Resolutions

PostPosted: Sat Nov 21, 2015 12:08 pm
by Xandros
What is the purpose of high resolution in Nox?
1024x768 already provides too much opened space of map. 2048x1024 will open almost whole map. Why do you even need this?
If you don't mean increasing sight radius, then you mean stretching and only stretching.

Re: Higher In-Game Resolutions

PostPosted: Tue Nov 24, 2015 6:41 am
by Damaskox
So, increasing sight radius is bad?

Re: Higher In-Game Resolutions

PostPosted: Tue Nov 24, 2015 11:47 am
by Xandros
Sure! It will cause lags and will bring more disbalance to the game.

Re: Higher In-Game Resolutions

PostPosted: Fri Nov 27, 2015 7:02 am
by Damaskox
That sucks D=
I'd love to have a full use of a bigger screen.

Can't understand the lag though, unless you mean PING.
A game with such small requirements...it wouldn't be normal, would it.

Re: Higher In-Game Resolutions

PostPosted: Fri Nov 27, 2015 10:26 am
by Xandros
Bigger sight radius - more objects in one packet. This will decrease FPS and increase overall ping accordingly.

Re: Higher In-Game Resolutions

PostPosted: Mon Nov 30, 2015 7:45 am
by Damaskox
Meh.