Map editor rebuilding

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Map editor rebuilding

Postby Perfect » Fri Oct 17, 2014 1:17 pm

Take a look at this and tell me what do you think about it.
There are images under each spoiler.
Spoiler: show
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Spoiler: show
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Spoiler: show
Image
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Re: Map editor rebuilding

Postby Damaskox » Sat Oct 18, 2014 8:38 am

I don't know, is it my tech, or why I cannot see your pictures.

(the image is similar to this Windows' missing picture: http://blog.gnu-designs.com/images/Wind ... t-icon.png)
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Re: Map editor rebuilding

Postby Host_6 » Sat Oct 18, 2014 1:16 pm

It's a great news for all map makers. When this will be done?

PS: The problem about showing those pictures is that only noxworld.ru registered users can see it.
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Re: Map editor rebuilding

Postby Damaskox » Mon Oct 20, 2014 5:10 am

Nonni.
Too bad for us, who cannot see them then.
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Re: Map editor rebuilding

Postby angrykirc » Tue Oct 21, 2014 8:10 am

Working on visual preview mode and script compiler for now.
There are some issues with object rendering
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Re: Map editor rebuilding

Postby Damaskox » Wed Oct 22, 2014 5:00 am

I think it was bad news how the visual side of the old Map Editor didn't work properly.
If I was lucky, if it worked before I tested the created Map at the first time. But usually after that all I saw was black.
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Re: Map editor rebuilding

Postby angrykirc » Tue Oct 28, 2014 5:03 pm

Some other features
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Re: Map editor rebuilding

Postby Royal Guard » Wed Oct 29, 2014 5:44 am

This is freaking awesome!
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Re: Map editor rebuilding

Postby Damaskox » Wed Oct 29, 2014 6:08 am

Looks interesting.
I hope it has at least a User Manual/Guide/Tutorial, and maybe is user-friendly?
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Re: Map editor rebuilding

Postby angrykirc » Mon Nov 10, 2014 6:25 pm

Here, have the binaries.
Some new features:
Spoiler: show
Slight optimizations
Multiselection support (hold Shift)
Custom object categories
TriggerXfer editor
Walls/Doors can be rotated using mouse wheel

Source code is hosted on BitBucket
Attachments
NE2014.zip
(636.08 KiB) Downloaded 595 times
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