Nox Map Editor 1.1

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Nox Map Editor 1.1

Postby kitty » Fri May 03, 2019 1:03 am

Forked from 1.0b4. Added a few new features, QoL changes, and bug fixes.
Feel free to report any bugs on GitHub or DM me on Discord.


Download: http://bit.ly/noxmapeditor
Source: https://github.com/pogonomic/MapEditor


Change Log:
Added Copy Map features:
- Copy Area mode: select an area on the map to copy
- Copy All: copy everything on the map
- Paste Area: place copied area anywhere on current/new/existing map (no limit)
- Can specify which elements get pasted
- (credit to panic and Schizz for the idea)
Added Map Image tab (replacing Export Image)
- Render the current map into preview
- Crop option: auto crops to outer edges of map
- Change resolution (exports actual size specified)
- Show/Hide specific Objects/Entities
- Compression on saved images vastly improved
- (took some functionality from NoxMapRender, credit to IllidanS4)
Added Tile Paint Bucket tool (not perfect)
- Fill in area enclosed by walls or tiles
- Right click to bucket delete
Added Wall Paint Bucket tool
- Makes walls around selected tile group
- (most funtionality from MapGenerator, credit to AngryKirC)
Added 'Color Special Walls' setting
Added Window property to Wall Change mode
- Can now make all walls windows
- Shades both preview modes
- Forces 'Color Special Walls' while mode is active
Added 'Recent' menu item: open previous maps
- Will open new window if visible changes on current map
Added Quick Find tool to Shop Editor
- Single click to set text
- Double click to force text
Added 'Select All' waypoints button (replaced broken 'Enable All')
- Can move just like Objects
Added menu for AngryKirC's 'Map Generator'
- Added options to change tiles/walls/randomize/abort
Added mass editing feature to View Objects for: Script Name, Enchants 1-4 (+validation)
Added 'Import + Save' option: CTRL + S to reimport latest script(.obj) and save map
Added preview to Equipment Enchantments
- Added Randomize button
Added 'Map Saved' indicator
Added option to 'Auto Increment' map version every save (+0.01)
Added 'Export Native Script' option: saves all Strings/Functions as .txt file
Added 'Help' menu with links
Added Quick Menu button for Settings
Added all Voices to NPC Edit and Maiden/Wounded Edit
Added icons for a few buttons

Groups Window:
- Map Groups work again!
- UI now a bit more intuitive
- Extent validation on Save
Scripting Window:
- UI now resizes better, moved Help text to bottom
- Added Color Syntax toggle
- Added Nox Script 3.0 indicators
- Renamed Function now updates correctly in TreeView
- Added Show Help toggle
- Added Color Theme toggle
- Fixed local variables clearing when editing GLOBAL
- Added 25 missing script function descriptions
Mini Map tab:
- Fixed Divide1/Divide2 for different zooms
- Bumped Mini Map zoom to minimum of 1 and maximum of 7
Map Info tab now has proper character limits
Cleaned up Settings UI
Undo Clipboard now holds 50 changes (up from 15)
Can use Escape key to cancel temporary modes:
- Picker, Bucket, Line Draw, Rect Draw, Smart Draw, Copy/Paste Area, and Wall Change
Disabled waypoints and double way path colors more distinguishable
Only warns of closing Editor if visible changes are made
Moved some menu items around (File, Map, Options, Help)
Changed Fast Preview walls from BlackWall to MagicWallSystemUseOnly (less ambiguious)
Windows size and maximized mode now saved

Latest.log file now only saves in MapEditor.exe directory
BlankMap.map no longer needed in MapEditor.exe directory
Categories.xml file is generated if it doesn't exist
'noxscript' directory + contents generated if it doesn't exist
'functiondesc' directory + contents generated if it doesn't exist

Weapons/Armor now default to standard Arena durability (used to crash map)
Fixed 'Show 3D Extents' setting not toggling
'Export Script' handles errors a bit better
Fixed Maiden/Wounded voice bug not allowing change
Replaced main menu toolbar with MenuStrip, old one was limited and buggy
Waypoint/Object text drawing causing huge render delays; replaced TextRenderer with DrawString
Fixed object values(xfer) not saving on deletion -> Undo
Many other small bug fixes and code cleanup
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kitty
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Re: Nox Map Editor 1.1

Postby panic » Fri May 03, 2019 11:26 pm

issue1. map zoom in/ out
could you support map zoom in/out in editing mode?

it is possible zoom in or out by mouse wheel.
or '+', '-' button.

i think it is very useful for copy/ paste to area.



another issue:
Tile paint

you can fill with a tiles by just one click.
drawn wallgroup must be connected to etch other at around clicked location.

think ms paint.exe:
1. draw rectangle anywhere
2. select paint tool
3. click the center in rectangle.
4. then rectangle has been filled in color.

in this situation, color is tile.
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Re: Nox Map Editor 1.1

Postby panic » Fri May 03, 2019 11:40 pm

and i need an indication of the selected area for copy.

maybe it must be drawing with square?
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Re: Nox Map Editor 1.1

Postby kitty » Sat May 04, 2019 3:31 am

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Re: Nox Map Editor 1.1

Postby panic » Sat May 04, 2019 5:14 am

thank you received my some feedback.
but where is patch log?

drawn line is mean selected polygon?
or is that copies area?

not yet i couldnt check now.
(i am work..)
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Re: Nox Map Editor 1.1

Postby kitty » Sun May 05, 2019 12:03 am



You can find patch log on GitHub under 'Commits':

https://github.com/pogonomic/MapEditor/commits

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