[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
NoX Forum • View topic - Trouble in Necromancer Town
Page 1 of 1

Trouble in Necromancer Town

PostPosted: Mon Apr 06, 2015 5:55 pm
by Racer
Basicall Trouble in Terrorist Town in Nox. One team has 1 or a few Necromancers depending on Player count and the other Team are the innocent Citizens of Nox.

The Innocents have a Detective (could be called Hero, Jandor or Jack in this mode) who can find information about a Players death and whether or not he was a Necromancer on his dead body.

The Innocents (or Citizens) and Detective (Hero) don't know who the Necromancers are.
The Necormancers know who the other Necromancers and the Detective (Hero) are.

The goal of this mode is for each team to defeat the other. Every player only has 1 life and can't communicate with others when he's dead.

Re: Trouble in Necromancer Town

PostPosted: Mon Apr 06, 2015 6:00 pm
by Damaskox
Is this a Gamemode in Garry's Mod?

Anyway, this sounds like it needs a lot of scripts to be implemented. I hope it's not difficult...
But why not, if Players enjoy it =)

Re: Trouble in Necromancer Town

PostPosted: Mon Apr 06, 2015 6:02 pm
by Racer