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Re: QuestMap Manager

PostPosted: Thu Oct 12, 2017 5:22 pm
by kitty
panic wrote:and i was see your map list.
but, why has no my usemap on your list?


So I am seeing that a lot of your maps start you out in a single room with nowhere to go. For example: 51area, Final, Monster, NHeroes2, PRun, Storm, Xisland, aiest, aooni, blizard, blood, bonus, and many others.

My understanding is that these maps require the 'custom_patch' which contains a modified monster.bin and thing.bin? Does it also require the patched GAME.EXE?

I don't think most Nox players are going to want to replace files in their Nox directory but I will still include the info on the map list.

Re: QuestMap Manager

PostPosted: Fri Oct 27, 2017 3:56 am
by kitty
Panic, how do I get these maps to work?

Maps: ai_est, blood, bonus, coin, control, fallest, generate, honk97, ixtemple, laugh, lockdw, nzan, product, tower, uniEst

I have already installed custom_patch.zip from http://blog.daum.net/ky10613/178
and SetMemory_fix.zip from http://blog.daum.net/ky10613/338

Re: QuestMap Manager

PostPosted: Thu Dec 21, 2017 10:59 am
by panic
Hi all, i did upgrade 'Quest map manager' today!

Image

[+] New 'CreateExit'
CreateExit mode will create Exit gate at host player position when you choose on list.

[+] Some Bug fix

Re: QuestMap Manager

PostPosted: Mon Mar 12, 2018 1:48 pm
by panic
Image

Update:
- now, you must double click map name on list.
- Display Map hold mode status
- Show Current Stage