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custom patch - hidden monster apply ai

PostPosted: Mon Apr 25, 2016 1:59 pm
by panic
download link : http://cfile234.uf.daum.net/attach/265A ... 61EF285556

this file can be enabled hidden monsters...
and give weapon to has not weapon monsters...

you should download this file then, save and change in nox folder

*apply ai script to below monsters
-Goon
-WizardRed
-BlackWidow
-StrongWizardWhite
-Bear2
-FireSprite

*give weapon to below monsters
-AirshipCaptain
-WeirdlingBeast
-HecubahWithOrb
-GreenFrog

Re: custom patch - hidden monster apply ai

PostPosted: Thu Apr 28, 2016 9:33 am
by Damaskox
Sorry, I find it hard to understand you.

Do you mean, that you add invisible monsters, and weapons to (some) monsters?

Re: custom patch - hidden monster apply ai

PostPosted: Thu Apr 28, 2016 3:19 pm
by superjack46
Thanks for that, there should've been a monster.bin patch released already ages ago. Good job Panic!

Re: custom patch - hidden monster apply ai

PostPosted: Fri Apr 29, 2016 1:52 am
by Xandros
I don't get the point of this fix. You are using existing AI functions - just to get unused sprites working? For what purpose? If those monsters had some cool abilities, your fix would have some reason to apply it to usual client or to use it in mods. But this...well this is really useless. I don't know how it could be used, except of situation, where mapper made some map, which will not work on majority of game client, because of "fixed" creatures.

I'll be glad, if you give some more explanations.

Re: custom patch - hidden monster apply ai

PostPosted: Fri Apr 29, 2016 12:47 pm
by panic