custom patch - hidden monster apply ai

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custom patch - hidden monster apply ai

Postby panic » Mon Apr 25, 2016 1:59 pm

download link : http://cfile234.uf.daum.net/attach/265A ... 61EF285556

this file can be enabled hidden monsters...
and give weapon to has not weapon monsters...

you should download this file then, save and change in nox folder

*apply ai script to below monsters
-Goon
-WizardRed
-BlackWidow
-StrongWizardWhite
-Bear2
-FireSprite

*give weapon to below monsters
-AirshipCaptain
-WeirdlingBeast
-HecubahWithOrb
-GreenFrog
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Re: custom patch - hidden monster apply ai

Postby Damaskox » Thu Apr 28, 2016 9:33 am

Sorry, I find it hard to understand you.

Do you mean, that you add invisible monsters, and weapons to (some) monsters?
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Re: custom patch - hidden monster apply ai

Postby superjack46 » Thu Apr 28, 2016 3:19 pm

Thanks for that, there should've been a monster.bin patch released already ages ago. Good job Panic!
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Re: custom patch - hidden monster apply ai

Postby Xandros » Fri Apr 29, 2016 1:52 am

I don't get the point of this fix. You are using existing AI functions - just to get unused sprites working? For what purpose? If those monsters had some cool abilities, your fix would have some reason to apply it to usual client or to use it in mods. But this...well this is really useless. I don't know how it could be used, except of situation, where mapper made some map, which will not work on majority of game client, because of "fixed" creatures.

I'll be glad, if you give some more explanations.
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Re: custom patch - hidden monster apply ai

Postby panic » Fri Apr 29, 2016 12:47 pm

Attachments
16043014472.jpg
game_play3
16043014472.jpg (339.51 KiB) Viewed 1688 times
16043014471.jpg
game_play2
16043014471.jpg (338.08 KiB) Viewed 1688 times
1604301447.jpg
game_play1
1604301447.jpg (237.93 KiB) Viewed 1688 times
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