QuestMap Manager

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Re: QuestMap Manager

Post by panic » Mon Mar 12, 2018 1:48 pm

Image

Update:
- now, you must double click map name on list.
- Display Map hold mode status
- Show Current Stage
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QuestMapManager.7z
(7.07 KiB) Downloaded 24 times

Re: QuestMap Manager

Post by panic » Thu Dec 21, 2017 10:59 am

Hi all, i did upgrade 'Quest map manager' today!

Image

[+] New 'CreateExit'
CreateExit mode will create Exit gate at host player position when you choose on list.

[+] Some Bug fix
Attachments
QuestMapManager.7z
(6.82 KiB) Downloaded 31 times

Re: QuestMap Manager

Post by kitty » Fri Oct 27, 2017 3:56 am

Panic, how do I get these maps to work?

Maps: ai_est, blood, bonus, coin, control, fallest, generate, honk97, ixtemple, laugh, lockdw, nzan, product, tower, uniEst

I have already installed custom_patch.zip from http://blog.daum.net/ky10613/178
and SetMemory_fix.zip from http://blog.daum.net/ky10613/338

Re: QuestMap Manager

Post by kitty » Thu Oct 12, 2017 5:22 pm

panic wrote:and i was see your map list.
but, why has no my usemap on your list?


So I am seeing that a lot of your maps start you out in a single room with nowhere to go. For example: 51area, Final, Monster, NHeroes2, PRun, Storm, Xisland, aiest, aooni, blizard, blood, bonus, and many others.

My understanding is that these maps require the 'custom_patch' which contains a modified monster.bin and thing.bin? Does it also require the patched GAME.EXE?

I don't think most Nox players are going to want to replace files in their Nox directory but I will still include the info on the map list.

Re: QuestMap Manager

Post by kitty » Wed Oct 11, 2017 4:37 pm

panic wrote:Fix Version.

Up to 100 can be accommodated.


Very nice! Good work! I can finally catalog the Quest maps much easier now, thank you.

Re: QuestMap Manager

Post by panic » Wed Oct 11, 2017 7:55 am

Fix Version.

Up to 100 can be accommodated.
Attachments
QuestMapManager.zip
(6.14 KiB) Downloaded 36 times

Re: QuestMap Manager

Post by kitty » Wed Oct 11, 2017 6:53 am

Oh wow, awesome maps! I will get them added as soon as possible.

I know you make great maps and I see a ton of them on your blog but google does a terrible job translating your website. Really wish I could read everything on there, seems like I could learn quite a bit.

Do you have a download for all your maps by chance?

Re: QuestMap Manager

Post by panic » Wed Oct 11, 2017 4:09 am

yeah, my program is buggy.

so i will increase limit more higher.

and i was see your map list.
but, why has no my usemap on your list?

example:

NoxAos map is named 'tower',
link: http://blog.daum.net/ky10613/146

Captain Rpg is named 'protoss'
deleted link.

human vs alphago in 'ixtemple'

human vs zombie in house of aooni.
Zombies can make humans a zombie.
Until time passes, humans must flee to avoid zombies.
Without humans, zombies will win.
link: http://blog.daum.net/ky10613/255

spongebob escape. 'coin'
you must escape from 'krusty krap'.
but mr.krap was prevent to exit.
so you collect coin for destroy obstacle.
sometimes, mr.krap does fall the coins
link: http://blog.daum.net/ky10613/215

Re: QuestMap Manager

Post by kitty » Wed Oct 11, 2017 2:48 am

Bingo! You are the man! That definitely fixed it. Thank you very much!

I have a total of 75 quest maps, including official maps. You'll find them all here: https://bit.ly/noxmaplist

Image

Re: QuestMap Manager

Post by panic » Wed Oct 11, 2017 12:27 am

how many maps, do you have?

can you try to exclude maps of unofficial.
but, don't delete. just move unofficial maps to other path.

official maps list>>
    g_castld
    g_castle
    g_cryptd
    g_crypts
    g_foresd
    g_forest
    g_lava
    g_lotd
    g_lotdd
    g_mines
    g_swamp
    g_templd
    g_temple

if count of maps is over limit, didn't display.

if it is true, i will fix limit value.

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